Kanina sa bus, naisip kong muli ang Monster Rancher 2. I love that game, pero hindi ko nagustuhan yung MR3. Ang laki kasi ng pagbabago eh, at hindi ko rin nagustuhan yung graphics. Oh well. Besides, wala akong PS2 so hindi ko rin talaga malalaro yun, anyhow.
Sa mga hindi nakakaalam, mag-aalaga ka ng isang monster at a time sa game na ito (as the name suggests). Kung hindi ako nagkakamali, meron yatang 38 different kinds of monsters doon. Ititrain mo ang life (LIF), intelligence (INT), power (POW), skill (SKI), speed (SPD), at defense (DEF) ng iyong monster. Bawat monster, may "special attribute," na kung saan mas effective ang mga drills para sa attribute na iyon. Siyempre, may dahilan ang pagpapalakas mo ng iyong monster: pwede mo kasi siyang isali sa isang tourney na kung saan kakalabanin ninyo ang ibang trainers at ang mga monsters nila. Matututo naman ng mga bagong technique ang iyong monster sa errantry, isang mas mahirap na uri ng training.
Maari ka ring makipag-adventure kasama ang iyong monster kung niyaya kayo ng mga adventurers sa isang expedition. Maaari kayong makakuha ng mga rare items na kung saan maaari kang makapag-unlock ng mga rare monsters.
May town din doon. Nandoon ang market, ang shrine, at ang lab ni Dadge. Hindi ko maalala ang pangalan ng babae sa market, pero sa kanya, pwede kang kumuha ng monster o 'di naman kaya'y ibenta ang iyong monster para sa gold. Sa shrine, naghihintay si Chaille para sa iyong mga disc stones na kung saan natutulog ang isang monster na maaari mong alagaan. Sa lab naman, maaari mong hingin ang tulong ni Dadge sa pagko-combine ng iyong mga monsters, at panatilihing buhay ang iyong mga monsters sa freezer.
Sa battle naman, maaari mong bigyan ng advice ang iyong monster, o pwede rin namang si Colt na lang ang gumawa nito para sa iyo. Ang bawat technique ay may stats din: range, guts cost, tech type, power rating, hit rating. withering rating, at sharpness rating. May mga tinatawag na "battle specials". Ang susunod ay kinuha ko mula sa FAQ ni Kurasu Soratobu sa gameFAQs.
Sa mga hindi nakakaalam, mag-aalaga ka ng isang monster at a time sa game na ito (as the name suggests). Kung hindi ako nagkakamali, meron yatang 38 different kinds of monsters doon. Ititrain mo ang life (LIF), intelligence (INT), power (POW), skill (SKI), speed (SPD), at defense (DEF) ng iyong monster. Bawat monster, may "special attribute," na kung saan mas effective ang mga drills para sa attribute na iyon. Siyempre, may dahilan ang pagpapalakas mo ng iyong monster: pwede mo kasi siyang isali sa isang tourney na kung saan kakalabanin ninyo ang ibang trainers at ang mga monsters nila. Matututo naman ng mga bagong technique ang iyong monster sa errantry, isang mas mahirap na uri ng training.
Maari ka ring makipag-adventure kasama ang iyong monster kung niyaya kayo ng mga adventurers sa isang expedition. Maaari kayong makakuha ng mga rare items na kung saan maaari kang makapag-unlock ng mga rare monsters.
May town din doon. Nandoon ang market, ang shrine, at ang lab ni Dadge. Hindi ko maalala ang pangalan ng babae sa market, pero sa kanya, pwede kang kumuha ng monster o 'di naman kaya'y ibenta ang iyong monster para sa gold. Sa shrine, naghihintay si Chaille para sa iyong mga disc stones na kung saan natutulog ang isang monster na maaari mong alagaan. Sa lab naman, maaari mong hingin ang tulong ni Dadge sa pagko-combine ng iyong mga monsters, at panatilihing buhay ang iyong mga monsters sa freezer.
Sa battle naman, maaari mong bigyan ng advice ang iyong monster, o pwede rin namang si Colt na lang ang gumawa nito para sa iyo. Ang bawat technique ay may stats din: range, guts cost, tech type, power rating, hit rating. withering rating, at sharpness rating. May mga tinatawag na "battle specials". Ang susunod ay kinuha ko mula sa FAQ ni Kurasu Soratobu sa gameFAQs.
D4) BATTLE SPECIALS
-------------------
Occasionally, in the middle of battle, you will notice a word appearing by the monster, and... *something* happening when it does. This is what is technically known as a 'Battle Special'. Battle specials are abilities that monsters have which give them a little added 'oomph' in a battle. Some of them are limited to only specific monsters, and can't be gotten any other way. Others belong to a specific class of monster, but can be given to other monsters through the use of disk chips and combining. And still others are based on whether your monster is 'Good' or 'Bad'.
While the details are still sketchy, battle specials can also be passed through combinations, even if you're not using the Disk Chips for that specific monster. It seems to match up with 'great' combinations, and only when the monsters are well-raised. There's quite definitely an element of randomness to it, as well; specials won't always pass, even under the best combinations.
NAME: The name of the battle special
PREREQUISITE: If there is something that _must_ be had, it will be here
TRIGGER: When the move goes off
BONUSES: The good things that happen
PENALTIES: The bad things (if any) that happen
DADGE: When you go to 'Analyze', this is what Dadge says to tell you the monster has this special
NAME: Power
PREREQUISITE: Good nature
TRIGGER: Having life brought down into the yellow. The lower the life, the more likely it will trigger
BONUSES: +100% damage for a number of seconds
PENALTIES: None
DADGE: You won't see its true abilities until it's cornered
NAME: Anger
PREREQUISITE: Bad nature
TRIGGER: Getting hit by any move that withers
BONUSES: Withering +100%, guts regen +50%
PENALTIES: Evasion -50%
DADGE: It becomes easily enraged
NAME: Grit
PREREQUISITE: None
TRIGGER: Monster is KO'ed
BONUSES: Recovers from KO with 1 life
PENALTIES: None (but only works once per battle)
DADGE: Giving up is not in its nature
NAME: Will
PREREQUISITE: None
TRIGGER: Monster gets 99 guts
BONUSES: Accuracy +100%
PENALTIES: Guts used +50%
DADGE: Its senses are very keen
NAME: Fight
PREREQUISITE: None
TRIGGER: Opponent's guts reaches 99
BONUSES: Gains guts equal to damage taken if hit
PENALTIES: None
DADGE: It is very passionate
NAME: Fury
PREREQUISITE: None
TRIGGER: Monster is attacked while moving
BONUSES: Damage +100%, Withering +100%
PENALTIES: None
DADGE: It goes completely out of control when it's angered
NAME: Guard
PREREQUISITE: None
TRIGGER: Monster is hit 3 times in a row
BONUSES: Damage taken -30%, Guts regen +50%
PENALTIES: Damage -50%
DADGE: It knows how to endure hardships
NAME: Ease
PREREQUISITE: None
TRIGGER: Monster dodges or succeeds with an attack 5 times in succession (one or the other; not a mix of both)
BONUSES: Evasion +100%, Guts cost -30%
PENALTIES: Damage taken +100%
DADGE: It appears confident
NAME: Hurry
PREREQUISITE: None
TRIGGER: Fewer than 10 seconds on the timer remaining
BONUSES: Critical hit chance +100%
PENALTIES: None
DADGE: It doesn't give up until the last moment
NAME: Real
PREREQUISITE: Joker main or sub (or certain special monsters)
TRIGGER: Opponent's life is less than 25% of max
BONUSES: Withering +50%, Critical hit +50%, Guts Regen +50%, Damage taken -30%, Movement speed increased; lasts several seconds
PENALTIES: All benefits reversed when it wears off; penalty lasts until end of fight
DADGE: It tends to hide it's true abilities
NAME: Vigor
PREREQUISITE: None
TRIGGER: Monster succeeds with an attack within the first 5 seconds of the match
BONUSES: Movement speed increases
PENALTIES: None
DADGE: It tends to get elated easily
NAME: Unity
PREREQUISITE: Colorpandora only
TRIGGER: Monster fails with an attack 5 times in a row or is hit 5 times in a row (one or the other; not a mix of both)
BONUSES: Unknown
PENALTIES: Unknown
DADGE: They are three but have one mind
Guard. Grit.-------------------
Occasionally, in the middle of battle, you will notice a word appearing by the monster, and... *something* happening when it does. This is what is technically known as a 'Battle Special'. Battle specials are abilities that monsters have which give them a little added 'oomph' in a battle. Some of them are limited to only specific monsters, and can't be gotten any other way. Others belong to a specific class of monster, but can be given to other monsters through the use of disk chips and combining. And still others are based on whether your monster is 'Good' or 'Bad'.
While the details are still sketchy, battle specials can also be passed through combinations, even if you're not using the Disk Chips for that specific monster. It seems to match up with 'great' combinations, and only when the monsters are well-raised. There's quite definitely an element of randomness to it, as well; specials won't always pass, even under the best combinations.
NAME: The name of the battle special
PREREQUISITE: If there is something that _must_ be had, it will be here
TRIGGER: When the move goes off
BONUSES: The good things that happen
PENALTIES: The bad things (if any) that happen
DADGE: When you go to 'Analyze', this is what Dadge says to tell you the monster has this special
NAME: Power
PREREQUISITE: Good nature
TRIGGER: Having life brought down into the yellow. The lower the life, the more likely it will trigger
BONUSES: +100% damage for a number of seconds
PENALTIES: None
DADGE: You won't see its true abilities until it's cornered
NAME: Anger
PREREQUISITE: Bad nature
TRIGGER: Getting hit by any move that withers
BONUSES: Withering +100%, guts regen +50%
PENALTIES: Evasion -50%
DADGE: It becomes easily enraged
NAME: Grit
PREREQUISITE: None
TRIGGER: Monster is KO'ed
BONUSES: Recovers from KO with 1 life
PENALTIES: None (but only works once per battle)
DADGE: Giving up is not in its nature
NAME: Will
PREREQUISITE: None
TRIGGER: Monster gets 99 guts
BONUSES: Accuracy +100%
PENALTIES: Guts used +50%
DADGE: Its senses are very keen
NAME: Fight
PREREQUISITE: None
TRIGGER: Opponent's guts reaches 99
BONUSES: Gains guts equal to damage taken if hit
PENALTIES: None
DADGE: It is very passionate
NAME: Fury
PREREQUISITE: None
TRIGGER: Monster is attacked while moving
BONUSES: Damage +100%, Withering +100%
PENALTIES: None
DADGE: It goes completely out of control when it's angered
NAME: Guard
PREREQUISITE: None
TRIGGER: Monster is hit 3 times in a row
BONUSES: Damage taken -30%, Guts regen +50%
PENALTIES: Damage -50%
DADGE: It knows how to endure hardships
NAME: Ease
PREREQUISITE: None
TRIGGER: Monster dodges or succeeds with an attack 5 times in succession (one or the other; not a mix of both)
BONUSES: Evasion +100%, Guts cost -30%
PENALTIES: Damage taken +100%
DADGE: It appears confident
NAME: Hurry
PREREQUISITE: None
TRIGGER: Fewer than 10 seconds on the timer remaining
BONUSES: Critical hit chance +100%
PENALTIES: None
DADGE: It doesn't give up until the last moment
NAME: Real
PREREQUISITE: Joker main or sub (or certain special monsters)
TRIGGER: Opponent's life is less than 25% of max
BONUSES: Withering +50%, Critical hit +50%, Guts Regen +50%, Damage taken -30%, Movement speed increased; lasts several seconds
PENALTIES: All benefits reversed when it wears off; penalty lasts until end of fight
DADGE: It tends to hide it's true abilities
NAME: Vigor
PREREQUISITE: None
TRIGGER: Monster succeeds with an attack within the first 5 seconds of the match
BONUSES: Movement speed increases
PENALTIES: None
DADGE: It tends to get elated easily
NAME: Unity
PREREQUISITE: Colorpandora only
TRIGGER: Monster fails with an attack 5 times in a row or is hit 5 times in a row (one or the other; not a mix of both)
BONUSES: Unknown
PENALTIES: Unknown
DADGE: They are three but have one mind
5 comments:
gusto ko tuloy maglaro uli ng monster rancher 2...
ako rin nga eh ahaha kaso sira na ps1 ko :(
ha! makakapaglagay na siguro ako ng comment. (sana) ayaw kasi magpost kagabi eh. >.>
so... ayun. hahanapin ko na lang yun ps1 ni dina. >:) tsaka malamang yun bala. >:)
EVUL.
drde szsfu Large Tits wntsmq x ag d akq
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